Involved in continuous research of new technologies and their applications, for me, the world of video games is the best context in which I develope my skills and passions.
- Experience with PC, Android, IOS, and Switch development using Unity3D.
- Knowledge of distributed source versioning tools (Git, Mercurial, SVN).
- Prior experience in shipped PC, mobile and Switch titles (using Unity3D).
- 8+ years experience as a technical artist in games or related industries
- Experience in material development and shader writing using HLSL for characters, props, and environments
- Strong art skills with experience and an understanding of modelling, shaders, texturing, & lighting for games
- Extensive experience working with game engine scripting and materials, and real-time lighting and workflows
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering
- Experience using Python in the automation processes in Maya.
- Experience Programming Shader Development for several platforms (HLSL/CG).