Skills

Involved in continuous research of new technologies and their applications, for me, the world of video games is the best context in which I develope my skills and passions.

  • Experience with PC, Android, IOS, and Switch development using Unity3D.
  • Knowledge of distributed source versioning tools (Git, Mercurial, SVN).
  • Prior experience in shipped PC,  mobile and Switch titles  (using Unity3D).
  • 8+ years experience as a technical artist in games or related industries
  • Experience in material development and shader writing using HLSL for characters, props, and environments
  • Strong art skills with experience and an understanding of modelling, shaders, texturing, & lighting for games
  • Extensive experience working with game engine scripting and materials, and real-time lighting and workflows
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering
  • Experience using Python in the automation processes in Maya.
  • Experience Programming Shader Development for several platforms (HLSL/CG).

Download my CV here

Unity 3D
95%
Object Oriented Programming
75%
C#
85%
3D Props Creation
55%

3D Software: Maya & Blender
90%
Shader Development Unity CG/HLSL
90%

Photoshop
80%

Unity Tool Development
70%

Python for Maya
60%

Git & SVN
85%