Welcome to my personal website, here you can find a little about my career as  Technical Artist in the video game industry.

I am a  Fine Art bachelor and right now I am getting another bachelor’s degree in Software Engineering while I work.
I’ve been working in the video game industry for almost a decade now and video game development still enchants me. I’ve been teaching video games too for a while and love mentoring and explaining how things work.

Please, feel free to contact me to my personal email furquijos@gmail.com or through my LinkedIn


Involved in continuous research of new technologies and their applications, for me, the world of video games is the best context in which I develope my skills and passions.

  • Experience with PC, Android, IOS, and Switch development using Unity3D.
  • Knowledge of distributed source versioning tools (Git, Mercurial, SVN).
  • Prior experience in shipped PC,  mobile and Switch titles  (using Unity3D).
  • 8+ years experience as a technical artist in games or related industries
  • Experience in material development and shader writing using HLSL for characters, props, and environments
  • Strong art skills with experience and an understanding of modelling, shaders, texturing, & lighting for games
  • Extensive experience working with game engine scripting and materials, and real-time lighting and workflows
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering
  • Experience using Python in the automation processes in Maya.
  • Experience Programming Shader Development for several platforms (HLSL/CG).

Download my CV here

Unity 3D
Object Oriented Programming
3D Props Creation

3D Software: Maya & Blender
Shader Development Unity CG/HLSL


Unity Tool Development

Python for Maya

Git & SVN

Videogame Portfolio

The role I have in the next projects has been as Principal/Main Technical Artist from the beginning to the end of the development. I’ve worked in a wide variety of projects. From VR therapy, Medical Visualization to top market casual mobile video games.

Below you can find a recap of some of my tech art work across different projects.